Abstract
Earthquakes continue to be one of the most destructive natural disasters. Even with the technological advances that have been made, it is impossible to predict when the next earthquake will occur or what magnitude it will have, so it is critical that everyone is prepared for an earthquake. In 2014 a serious game was developed to teach people, particularly primary school children, which behaviours should be adopted before, during and after an earthquake. This game, Treme-Treme, had a huge success and 5 years later still continues to be used by elementary school teachers as a complement to teaching. In addition, it was also adopted by schools of children with educational difficulties, having a greater impact than initially thought. The opportunity has now arisen to continue the development of this game, and this work portrays the whole process inherent to the realisation of the new version. Over the years, Treme-Treme's code has become obsolete, so the game has been successfully rebuilt from scratch and improved, using a new platform, Godot. Game design was rethought and successfully implemented to provide an improved player experience. The results got with the tests show that Treme-Treme's new solution provides better engagement with children than the previous one, transmitting the intended pedagogical knowledge more effectively and representing a better tool for teachers.