paSSPORT Suggestion System for Players basen On peRsonaliTy

Year:

2014

Phase:

Finished

Authors:

Inês Isabel Bairros Moital

Advisors:

Abstract

As the gaming industry develops, competition has become a today’s reality for most game developers and publishers. New ways to attract player’s and improve their gaming experience are being researched and developed, one of them being the adaptation of game content during gameplay. This adaptation is often based on player behavior or on player personality. In this work our objective is to improve the players gaming experience by helping him make decisions within the game. To make this possible, a game was created featuring a companion that would assist the player whenever he asks. This advices where based on the players personality using the Conscientiousness dimension and its corresponding facets of the Five Factor Model. After the evaluation of our solution we could not conclude that this approach would work for all the spectrum of the Conscientiousness dimension. Most of the subjects evaluated did not ask for a recommendation. However, for the participants that did asked for advice on which quest they should take, we got positive results for people that scored low on this dimension.