Game Tags:


Filipe Sousa
João Galveias
Pedro Vilela

Our game takes place in a world where there are no round objects - only objects composed of straight edges such as cubes and pyramids. The main characters are a boy and his playing ball, which was a present from a family member who lives in a distant world. This ball will also be a character in the sense that it can talk and interact with the boy, although it cannot move by itself.

Being alone in a world with no curves, the ball always had the dream of finding another round object. However, this cannot be fulfilled without the help of someone else. So, the boy, who always had loved his unique ball, will decide to help it… and thus, together they depart on a journey to find roundness.